Recently I’ve been going to meetings with the Leeds Savage Club, a writer’s group in the city that’s been giving me some great feedback on my writing. The last piece of work I presented was a piece of prose that contains a lot of ideas for my new comic.
Over the last week or so, I’ve been working on a shorter comic as a prelude to some of my bigger creative projects. It’s based on an idea I had some time ago, and explores what happens when we die…or more accurately, what reason we have for living. It’s a pretty small-scale project, focussing on the interaction between a couple of people in a precarious situation, and I’ll be happy to share a lot more detail on it soon.
What it does do, though, is throw up some interesting questions about its main character: they aren’t exactly the most sympathetic person I’ve ever written. In light of that, how do we garner sympathy for a person with few, if any redeeming qualities?
Last week I was having a conversation with a friend of mine who’s been kind enough to read over my work and offer some suggestions for improving it. While he thinks my latest draft is a lot stronger some dialogue issues towards the end raised an awkward question: who exactly is this comic aimed at?
Whilst doing some research into storytelling, I came across a rather interesting idea, outlined by Alfred Hitchcock. It relates to plot holes and logic leaps in stories, but while I think it’s a legitimate and important concern of any writer I also think how much import we place upon it can vary enormously.
It seems that one of the prerequisites for any writer is to read, widely and copiously, for them to improve their craft. That’s not something I’m going to dispute any time soon, but I feel it throws up a question: is there anything you, as a writer, should gravitate towards? What should you read, and what should you be looking for?
I used to be a big fan of video games. Or rather I still am, but my views have shifted somewhat from faith to…resignation. While I used to think of video games as an exciting medium, brimming with potential, a number of factors lead me to thinking they won’t reach their artistic height any time soon.
Still, there are exceptions, and I want to use this brief foray into the world of video games to discuss one of the few games whose message truly resonated with me as a writer.
Creative writing classes have taught me a lot, and so I’d like to share a story with you that has enormous significance to my writing- and if I’d be so bold- to creative writing in general. It’s a lesson, I suppose: a lesson to any aspiring writer, and a step logged on my own short journey as a writer.